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Arcblade Stats & Attributes

Hit Points

Mana

Armor Class

20

20

9

Hit Dice

1d10

Attributes

Health

Mana

Constitution

7

0

Damage Mod

Damage Dice

Strength

Wisdom

Dexterity

Intelligence

2

3

3

2

3

0

+d1

0

0

1

1

0

0

2

Attack Rating

0

+1

0

Armor Class

0

+1

0

+1

0

0

0

+1

0

+d2

+1

Arcblade Skill List

VIGOROUS VESSEL | Passive / Buff |

 

Hours of training and conditioning have molded you into a superior conduit for magic swordsmanship.  Your movements are more fluid, and your spells flow more naturally like a constant current.  At the start of each round, you gain natural regeneration equal to your Int score in MP.


XP COST: 20

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CASTER'S EDGE | Fast Action / Buff | 6 Mana |

Your intellect and will given physical form, you are able to create a tangible arcane edge on your weapon, giving it a temporary bonus damage mod of +2(Int) for 3 rounds  You are unable to be disarmed for this duration.

(Mages may call upon this ability once per 6 turns of combat.)

REQUIREMENT: 1 INT

XP COST: 30

CAST AND STRIKE | Standard Action / Attack 8 Mana |

Reach out and cast forth Magic Missile before quickly following with a swing of your weapon.  Two darts hit a creature of your choice, each dealing 1d4 damage with an added modifier of 3 times your total intelligence score..The darts all strike simultaneously, and you can direct them to hit one creature or several. Following this, perform one basic attack action.

(Mages may call upon this ability once per 5 turns of combat.)

REQUIREMENT: 1 INT 1 CON

XP COST: 40

DESTROY FOCUS | Fast Action / Buff | 4 Mana |

 

 You extend the reach of your mind, briefly clouding that of your enemy in hopes of creating an opening. The target must make a wisdom saving throw of 5+the arcblade’s total INT score.

 

If the check fails, the next successful attack on that target is guaranteed to crit.

(Mages may call upon this ability once per 5 turns of combat.)

REQUIREMENTS: 2 INT

XP COST: 50

ARCANE WORD: "MIND, STRENGTH, SPEED | Fast Action / Buff | 6 Mana |

 

A hallmark of the arc blade is the art of enhancement manipulating the flow of magic around you. Speaking the proper word of power, you draw power into yourself and briefly heighten an attribute of your choosing. Increase an attribute score of your choice by 3 for 3 rounds.

(Mages may call upon this ability once per 6 turns of combat.)

REQUIREMENT: 2 INT 1 CON
XP COST: 60

VOLATILE REBOUND | Reactionary / Debuff | 7 Mana |

Reflect one status effect from one target of your choice to another.  This effect can be either a buff or debuff, DoT or HoT.

(Mages may call upon this ability once per 3 turns of combat.)

REQUIREMENT: 2 INT 2 STR
XP COST: 65

ARCANE RECOURSE | Reactionary / Attack | 7 Mana 

Your quick reflexes and arcane inclination come to action.  Target must make a Wis saving throw vs 5+Int, or have their next attack redirected to a target of the Arcblade’s choice.

(Mages may call upon this ability once per 5 turns of combat.)


REQUIREMENTS: 2 INT 2 DEX

XP COST: 70

HASTE |  Fast Action / Buff |  10 Mana​ | 

Augment your movements with an arcane quickening.  For the next 2 rounds, you may take an additional basic attack with your standard action to a target of your choice.

(Mages may call upon this ability once per 6 turns of combat.)



REQUIREMENT: 3 INT 

XP COST: 80

REALITY MARBLE | Reactionary / Buff/Debuff | 8 Mana | 

Call your focus onto a single target.  Making them either difficult to follow with the naked eye, or entirely impossible to miss.  This effect either raises or lowers a target’s AC by its full current value for 1 round.  (IE, a mage with 12 AC will either have 24, or 0.)

(Mages may call upon this ability once per 5 turns of combat.)


REQUIREMENTS: 3 INT 2 CON

XP COST: 90

HARDENED MIND | Passive / Buff | 

You are no silk-spun novice of the magical arts.  As an Arcblade, your prowess one built of both physical fortitude, and mental toughness.  The Arcblade gains a +2 to all saving throws.

REQUIREMENTS: 3 INT 3 CON
XP COST: 100

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