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WELCOME TO CRAFTING

On this page you will find blacksmithing, carpentry and leatherworking.  Each craft comes with three skills attached to it: A gathering, processing, and crafting ability. In order to make weapons and armor, you will need processed materials from other types of crafting. For the time being a player may only purchase one crafting skill, however, they are allowed to purchase two other gathering and processing skills. This will allow them to gather and process all the materials they will need for their respective craft. 

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Blacksmithing

PROSPECTING | Standard Action / Utility

Once per day, you are able to visit a raw resource node zone and roll up to two attempts at gathering precious metals from the ground.  For every point above 2 in Str or Dex (Choose one.) you may make an additional roll/attempt.  

Example:  Syndu has a 3 in Str and a 4 in Dex. He may make up to two additional gathering attempts.

Additionally, you may perform your choice of a Str or Dex check, where you may influence your natural 1d15 score up or down by a value equal to half of your total attribute modifier(Rounded up.).

Example:  Kai'Sou rolls a strength based 1d15, scoring a 6, and has a 2 strength mod.  He may choose to raise or lower his score by up to one in either direction.  (Either 5 or 7) 

 

This modifier cannot be used to raise your score to 15.

(Characters may only call upon this ability once per day, up to three times a week.)


REQUIREMENTS: 2 STR or 2 DEX

XP COST: 100

Smithing_Wesbite.jpg

Prospecting Table

Quantity

1d15

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

2d4

2d4

2d6

1d4

1d6

2d4

2d4

2d6

2d2

2d6

1d8

2d4

2d6

1d4

1

Resource

Coal

Coal

Coal

Limestone

Limestone

Limestone

Copper Ore

Copper Ore

Tin Ore

Tin Ore

Iron Clumps

Iron Clumps

Iron Clumps

Iron Ore

Precious Stone

Precious Stones

1d10

1

2

3

4

5

6

7

8

9

10

Stone

Garnet

Malachite

Topaz

Sapphire

Emerald

Amethyst

Ruby

Jade

Lapis Lazuli

Diamond

SMELTING | Standard Action / Utility |  

At the second step in the smithing process, you may spend time at the kiln, refining your raw metals and resources to produce finer materials. In order to perform this action, you must be at an established forge. 

You may perform these conversions up to twice a day. For every point above 2 in Str or Dex (choose one) you may make an additional conversion, with 4 being the maximum performed per day. 


PREREQ: PROSPECTING

REQUIREMENTS: 3 CON or 3 INT, FORGE

XP COST: 120

Result

Resource

4 Pine Logs

3 Charcoal

2 Coal

2 Copper, 2 Tin

6 Iron Clumps

6 Iron Ore

3 Iron Ingot

10 Limestone

1 Charcoal

1 Coke

1 Coke

1 Bronze Ingot

1 Iron Ore

1 Iron Ingot

1 Steel Ingot

1 Mortar & Pestle

Additions

0

0

0

2 Coal

0

2 Coke

2 Coke, 3 Limestone

2 Coke

Smelting

WEAPONCRAFT | Standard Action / Utility

As a weaponcrafter the final stage of your crafting journey is forging weapons.  Using the refined materials gathered, you are able to craft a weapon of your very own to take with you into battle. When crafting a weapon, you must have the required resources to make that weapon.

Then, as you choose the weapon you’ve created, you may roll for quality.  You may perform your choice of a Str or Dex check, where you may influence your natural 1d9 score up or down by a value equal to half of your total attribute modifier (Rounded up.)

Example:  Daeric rolls a strength based 1d9, scoring a 6, and has a 2 strength mod.  He may choose to raise or lower his score by up to one in either direction  
(Either 5 or 7) .

Your final roll will decide the quality level of your weapon.  You must then decide which weapon trait you will take for your weapon.  (Damage Dice, or Damage Mod).

Note: In selecting Weaponcraft, you cannot purchase Armorsmith or any other craft ability. 

(Characters may only call upon this ability once per day.)


REQUIREMENTS: 3 STR or 3 DEX

XP COST: 220

ARMORCRAFT | Standard Action / Utility

For Armorcrafters, the fruits of their labor is  armor. Using the refined materials you have gathered, you are able to craft a piece of armor to wear into battle. When crafting armor, you must have all of the required resources. 

Similar to weapon creation, you then choose which stat to attach to your armor. You may perform your choice of a Str or Dex check, where you may influence your natural 1d9 score up or down by a value equal to half of your total attribute modifier (Rounded up.)

Example:  Balan rolls a Con based 1d9, scoring a 6, and has a 2 Con mod.  He may choose to raise or lower his score by up to one in either direction.  (5-7) 

Your final roll will decide the quality level of your weapon.  You must then decide which weapon trait you will take for your weapon.  (Damage Dice, or Damage Mod).

Note: In selecting Armorcraft, you cannot purchase Weaponcraft or any other crafting skill. 

(Characters may only call upon this ability once per day.)


REQUIREMENTS: 3 CON or 3 INT

XP COST: 220

Weapon Tiers

Materials

Tier

T1

T2

T3

2 Bronze Ingot, 1 Pine Billet

3 Iron Ingot, 1 Ash Billet

3 Steel Ingot, 1 Oak Billet

Metal

Bronze

Iron

Steel

Dice Sides

Dmg Mod

6

9

12

3

6

9

Durability

3

4

5

Armor Tiers

Materials

Tier

T1

T2

T3

3 Bronze Ingot, 1 Hide

5 Iron Ingot, 1 Leather

   4 Steel Ingot, 1 Hardened Leather

Metal

Bronze

Iron

Steel

Reduction

3

5

8

Durability

3

4

5

Woodworking

FORESTRY | Standard Action / Utility

Once per day, you are able to visit a raw resource node zone and roll up to two attempts at gathering raw lumber from the area.  For every point above 2 in Con or Wis (Choose one) you may make an additional roll/attempt.  
 

Example:  Kai'Sou has a 3 in Con and a 4 in Wis. He may perform two additional attempts.

You may perform your choice of a Con or Wis check, where you may influence your natural 1d15 score up or down by a value equal to half of your total attribute modifier(Rounded up.).

Example:  Kai'Sou rolls a strength based 1d15, scoring a 6, and has a 2 strength mod.  He may choose to raise or lower her score by up to one in either direction.  (Either 5 or 7.) 

(Characters may only call upon this ability once per day, three times a week)


REQUIREMENTS: 2 CON or 2 WIS

XP COST: 100

Forestry Table

Quantity

1d15

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

1d4

2d4

2d6

1d6

1d6

1d8

2d6

2d6

2d4

1d6

1d8

2d4

2d6

1d6

2d4

Resource

Resin

Resin

Resin

Bark

Pine Log

Pine Log

Pine Log

Pine Log

Bark

Ash Log

Ash Log

Ash Log

Bark

Oak Log

Oak Log

Carpentry Table

Result

Resource

2 Bark

6 Pine Logs

6 Ash Logs

6 Oak Logs

1 Tannin

1 Pine Billet

1 Ash Billet

1 Oak Billet

Additions

0

1 Resin

1 Resin

2 Resin

CARPENTRY | Standard Action / Utility |  

At the second step in the woodworking process, you may spend time at the carpenter's table, refining your raw lumber and resources to produce finer materials.  In order to perform this action, you must be at an established mill.

You may perform these conversions up to twice a day. For every point above 2 in Dex or Wis (Choose one) you may make an additional conversion, 4 being the maximum performed per day.  

 


PREREQ: FORESTRY

REQUIREMENTS: 3 CON or 3 INT, MILL

XP COST: 120

WOODCRAFT | Standard Action / Utility

The final reward of the woodcrafter's journey lies with bows and staves.  Using the refined materials gathered, you are able to craft a wooden weapon to take with you into battle. When crafting a wooden weapon, you must have the required resources to make it.

Then, as you choose the weapon you’ve created, you may roll to determine quality.  You may perform your choice of either s Str or Dex check, where you may influence your natural 1d9 score up or down by a value equal to half of your total attribute modifier(Rounded up.)

Example:  Kai'Sou rolls a strength based 1d9, scoring a 6, and has a 2 strength mod.  He may choose to raise or lower her score by up to one in either direction.  (Either 5 or 7.) 

Your final roll will decide the quality level of your weapon.  You must then decide which weapon trait you will take for your weapon.  (Damage Dice, or Damage Mod).

(Characters may only call upon this ability once per day.)


REQUIREMENTS: 3 CON or 3 WIS

XP COST: 220

Weapon Tiers

Materials

Tier

T1

T2

T3

2 Pine Billet, 1 Bronze Ingot

3 Ash Billet, 1 Iron Ingot

4 Oak Billet, 1 Steel Ingot

Wood

Pine

Ash

Oak

Dice Sides

Dmg Mod

4

7

10

2

4

6

Durability

6

9

12

3

4

5

Resource

Leatherworking

Hunting Table

Quantity

1d15

1

2

3

4

5

6

7

8

9

10

1d4

1d6

2d4

1d4

1d6

2d4

2

1d4

1d6

1

Resource

Rabbit Pelt

Rabbit Pelt

Rabbit Pelt

Deer Pelt

Deer Pelt

Deer Pelt

Wolf Pelt

Wolf Pelt

Wolf Pelt

Bear Pelt

SKINNING | Standard Action / Utility

Once per day, you are able to go hunting, rolling up to two attempts to gather raw hide from the area.  For every point above 2 in Dex or Int (Choose one) you may make an additional roll/attempt.  

Example:  Danu has a 3 in Dex and a 4 in Int, she may perform two additional attempts.

You may perform your choice of a Dex or Int check, where you may influence your natural 1d10 score up or down by a value equal to half of your total attribute modifier(Rounded up.).

Example:  Danu rolls a dexterity based 1d10, scoring a 6, and has a 2 dexterity mod.  She may choose to raise or lower her score by up to one in either direction.  (Either 5 or 7)  

(Characters may only call upon this ability once per day. Gathering can only be done 3 times a week.)


REQUIREMENTS: 2 DEX or 2 INT

XP COST: 100

TANNING | Standard Action / Utility |  

Once you've acquired your pelts, the next step of the leatherworking process is tanning. By refining these pelts you are able to create armors out of more easily manipulated materials.  In order to perform this action, you must be at an established tannery.

You may perform these conversions twice a day. 

For every point above 2 in Dex or Int (Choose one) you may make an conversion, with 4 being the maximum performed per day.  


PREREQ: SKINNING

REQUIREMENTS: 3 CON or  3 INT, TANNERY

XP COST: 120

Tanning Table

Result

Resource

4 Rabbit Pelts

10 Rabbit Pelts

2 Deer Pelts

6 Deer Pelts

1 Wolf Pelt

3 Wolf Pelts

1 Bear Pelt

3 Leather

1 Hide

1 Leather, 1 Oil

1 Hide

1 Leather, 1 Oil

1 Hide

1 Leather, 1 Oil

1 Leather, 2 Oil

1 Hard Leather

Additions

0

2 Tannin

0

2 Tannin

0

2 Tannin

2 Tannin

2 Coal

LEATHERWORK | Standard Action / Utility

For Leatherworkers, the final step of the crafting process lies with making leather armor.  Using the refined materials you have gathered, you are able a piece of leather armor to wear into battle. When crafting leather apparel, you must have the required resources to make the item.

Then, as you choose the armor you’ve created, you may roll for quality.  You may perform your choice of a Wis or Dex check, where you may influence your natural 1d9 score up or down by a value equal to half of your total attribute modifier(Rounded up.)

Example:  Danu rolls a wisdom based 1d9, scoring a 6, and has a 2 wisdom mod.  She may choose to raise or lower her score by up to one in either direction.  (Either 5 or 7) 

Your final roll will decide the quality level of your weapon.  You must then decide which weapon trait you will take for your weapon.  (Damage Dice, or Damage Mod).

(Characters may only call upon this ability once per day.)


REQUIREMENTS: 3 DEX or 3 INT

XP COST: 220

Armor Tiers

Materials

Tier

T1

T2

T3

3 Hide, 1 Bronze Ingot

3 Leather, 1 Iron Ingot

3 Hard Leather, 1 Steel Ingot

Leather

Hide

Leather

Hard Leather

Reduction

Armor Class

3

5

7

0

1

2

3

4

5

Durability

Alchemy

FORAGING | Standard Action / Utility

Once per day, you are able to visit a raw resource node zone and roll up to two attempts at gathering raw herbs from the area.  For every point above 2 in Int or Wis (Choose one) you may make an additional roll/attempt.  
 

Example:  Rowena has a 3 in Int and a 4 in Wis. Using her 4 Wis, she may perform two additional attempts.

You may perform your choice of a Int or Wis check, where you may influence your natural 1d15 score up or down by a value equal to half of your total attribute modifier(Rounded up.).

Example:  Rowena rolls a wisdom based 1d15, scoring a 6, and has a 2 wisdom mod.  He may choose to raise or lower her score by up to one in either direction.  (Either 5 or 7.) 

(Characters may only call upon this ability once per day, three times a week)


REQUIREMENTS: 2 INT or 2 WIS

XP COST: 100

Herb Chart

Quantity

1d15

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

1d3

1d3

1d3

1d3

1d3

1d3

1d3

1d3

1d3

1d3

1d3

1d3

1d3

1d3

1d3

Resource

Sage

Lavender

Rose

Eucalyptus

Cardamom

Rosemary

Dandelion

Yarrow

Mint

Chamomile

Cinnamon

Belladonna

Calendula

Blessed Thistle

Lobelia

Herb Processing Table

Result

Resource

3 Raw Herb

7 Raw Herb

1 Ground Herb

1 Essence of Herb

Additions

+ M & P

2 Oil

HERB PROCESSING | Standard Action / Utility

Once you've acquired your herbs, the next step of the alchemy process is brewing. By refining these herbs you are able to create potions and poisons. In order to perform this action, you must be at an established tannery.

You may perform these conversions twice a day. For every point above 2 in Int or Wis (Choose one) you may make an additional conversion, with 4 being the maximum performed per day.  


PREREQ: FORAGING

REQUIREMENTS: 3 CON or 3 INT

XP COST: 120

Herb
Properties
Sage
Wisdom, Luck, Prosperity, Cleansing
Lavender
Love, Friendship, Romance, Harmony
Rose
Love, Lust, Divination, Healing
Eucalyptus
Cleansing, Healing, Protection
Cardamom
Clarity, Courage, Direction, Wisdom
Rosemary
Protection, Clarity, Mental Ability, Lust
Dandelion
Luck, Divination, Purification, Dream Magic
Yarrow
Love, Divination, Healing, Protection
Mint
Healing, Dream, Love, Protection
Chamomile
Purification, Love, Sleep, Cleansing
Cinnamon
Power, Strength, Success, Protection
Belladonna
Poisonous, Joint Pain, Sleep
Calendula
Psychic Powers, Protection, Dreams, Love
Blessed Thistle
Protection, Vitality
Lobelia
Communication, Weather Magic, Trance, Blessings and Curses
Att
Ingredient
STR
Cinnamon
DEX
Dandelion
CON
Rosemary
INT
Yarrow
WIS
Sage
Buff Potion Agent
Cardamom
Debuff Potion Agent
Belladonna
Sleep Potion
Chamomile, Cinnamon, Mint
Poison
Belladonna, Chamomile, Lobelia
Healing Potion
Rose, Eucalyptus, Mint, Blessed Thistle
Love Potion
Lavender, Rose, Mint, Calendula

ALCHEMY / BREWING | Standard Action / Utility 

The final product of a long process.  Using the materials you’ve gathered and refined, you are able to produce potions to aid you on your journeys.

When brewing potions, you must have the required resources to make that concoction.  Ingredients for a particular potion must include herbs correlating to the desired effect.  For example, if you choose to create a potion to give bonus strength, you must include both Cardamom(Buff potion agent), and Cinnamon(Strength potion agent).  To create a potion to the opposite effect, use the opposing ingredient, Belladonna (Debuff potion agent).  These ingredients must match in refined level (Raw, Ground, Essence), and can be in any varied quantity.  (2 Raw Cinnamon + 1 Raw Cardamom ~ 2 Raw Cardamom + 1 Raw Cinnamon)

The quality of the herbs you use (T1 Raw, T2 Ground, T3 Essence) will grant a multiplier on the overall strength/duration of your potion.  This multiplier is put against the quality level of the final product.

Special Note: All potions must stew for 3 RL days before they are ready to be strained and a quality check is performed. 

Example:  Anefri uses T3 materials (Essence)  to create a Healing Potion, and scores a 9 on the quality roll.  The duration of that Potion (3), will be multiplied by the ingredient quality (3), and that potion’s effect shall last (9) rounds of combat.

When rolling for quality, you may perform your choice of an Int or Wis check, where you may influence your natural 1d10 score up or down by half of your total attribute modifier(Rounded up). 

Example:  Anefri rolls a Wis based 1d9, scoring a 6, and has a 2 Wisdom mod.  She may choose to raise or lower his score by up to one in either direction.  (5-7)

 

All Potions may be used as a fast action in combat.  

(Characters may only call upon this ability once per day.)


REQUIREMENTS: 3 DEX or 3 WIS

XP COST: 220

Alchemy Tiers

TIER

T1

T2

T3

REGEANT

3 Raw Herb

5 Ground Herb

8 Essence of Herb

SOLVENT

1 Oil

2 Oil

3 Oil

STRENGTH

1 (Quality)

2 (Quality)

3 (Quality)

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