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Construction

CRAFTING LOCATIONS | Standard Action / Utility

Using raw materials, you are able to fashion a basic crafting location.  As you use this ability, it must be clearly stated which type of crafting location you are creating.  (Forge, Tannery, Mill)  

 

From there you must accumulate the required resources, and you will be given a timeline for completion of this project.  You must start all crafting locations as T1. 

 

Upgrading these locations can be done after completion, but you may not skip from T1 to T3.


REQUIREMENTS: 3 INT or 3 DEX

XP COST: 100

construction forge pic.jpg

TIER

TI

T2

T3

RESOURCES

25 Logs, 6 Limestone, 6 Pelts

16 Ash Logs, 4 Iron Ingots, 4 Leather

24 Oak Logs, 4 Steel Ingots, 4 Hardened Leather

BONUSES

0

+1 Quality

+2 Quality

DAYS

3

6

12

Hearth Locations Pic.jpg

HEARTH LOCATIONS | Standard Action / Utility

The creation of a home and the comforts and security tied to it can be of great benefit to any adventurer.  Taking materials from the world you are able to create a basic hearth location. 

 

To do so, you must find a suitable location for this building, and bring the required materials.  You will be given a timeline for completion of this project.  All hearth locations must start at T1, and can be upgraded upon completion. 

 

You may not skip from T1 to T3.  When you are within your Hearth location, you benefit from its boons.  These bonuses may be applied to any of your allies.  These bonuses do not follow you out the door.

 

These locations can vary in size and improve with upgrades.  A T1 hearth can be a hovel, a rundown tavern or mead hall, a DM will be required to decide if your initial project is acceptable.


REQUIREMENTS: 3 WIS or 3 CON

XP COST: 100

TIER

TI

T2

T3

RESOURCES

25 Logs, 6 Limestone, 6 Pelts

16 Ash Logs, 4 Iron Ingots, 4 Leather

20 Oak Logs, 3 Steel Ingots, 2 Hardened Leather

BONUSES

+1 AR / +1 Initiative

+2 AR / +2 Initiative

+3 AR / +3 Initiative

DAYS

5

10

15

FORTIFICATIONS | Standard Action / Utility

Fortifications to a location can be a major factor in the safety and success of a settlement or structure.  Taking materials from the world you are able to create a basic fortification.  To do so, you must find a suitable location, and bring the required materials. 

 

You will be given a timeline for completion of this project.  All fortification locations must start at T1, and can be upgraded upon completion.  You may not skip from T1 to T3.  These locations may span its coverage over multiple channels. 

 

When you are within a location covered by your fortification, you benefit from its boons.  These bonuses may be applied to any of your allies.  These bonuses do not follow you outside of the fortified area.

 

These locations can vary in size and improve with upgrades.  A T1 fortification can vary from basic fences and palisades, to small watch towers and camouflage.  A DM will be required to decide if your initial project is acceptable.


REQUIREMENTS: 3 WIS or 3 STR

XP COST: 100

fortifications picture.png

TIER

TI

T2

T3

RESOURCES

25 Logs, 6 Limestone, 6 Pelts

20 Ash Logs, 4 Iron Ingots, 4 Leather

30 Oak Logs, 3 Steel Ingots, 2 Hardened Leather

BONUSES

+2 Initiative / +10 Shield

+1 AC / +15 Shield

+2 AC / +20 Shield

DAYS

7

14

20

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