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Court of Stars Skill List

GLIMMERING VESTIGE | Passive/Buff | 

Although the mysteries of the cosmos elude some, they do not elude you.  You can harness the sun’s ferocity or the moon’s gentle glow with each of your aspect abilities.  When casting aspect spells during daytime, deal damage to a target of your choice equal to your STR score+4.  When casting aspect spells during the cover of night, heal a target of your choice by your WIS score+5.  


XP COST: 20

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LUNAR WEAPON | Fast Action / Buff / Utility | 5 Energy | 

Infusing your weapon with a divine lunar light.  This weapon now adds an additional +3 Damage Mod per Dex for 3 rounds, and acts as a source of light for 1 hour. 

(Druids may only call upon this ability once every 6 turns of combat.)

 

REQUIREMENT: 1 WIS

XP COST: 30

ALL THAT GLITTERS | Fast Action / Heal 6 Energy |

Harness the energies of the stars to a point, granting a divine healing effect of 1d6+2(Wis+Int) on a target, and cleansing them of DoT effects. 

(Druids may only call upon this ability once every 4 turns of combat.)

REQUIREMENT: 2 WIS 1 INT

XP COST: 40

ASPECT: SUNLIT LION | Standard Action / Buff | 7 Energy | 

Grant an ally you can see an immediate standard action, movement, or fast action and end your turn.  If that action is an attack or spell, they gain twice their innate attack bonus to hit.  Due to the nature of this aspect, you cannot cast this upon yourself.

(Druids may only call upon this ability once every 4 turns of combat.)

REQUIREMENTS: 2 WIS

XP COST: 50

ASPECT: VENGEFUL SERPENT | Fast Action / Buff  7 Energy |

 

The next time your target would take damage from any source, reduce that damage by up to 2(Dex+Int) and deal it to a different target you can see instead.  If after two rounds that target has not taken damage, you will receive 2(Dex+Int) damage instead.

(Druids may only call upon this ability once every 4 turns of combat.)

REQUIREMENT: 2 INT 1 DEX
XP COST: 60

STELLAR HEARING | Passive / Buff / Utility | 9 Energy  |

You hear with more than just your ears.  Your understanding of language is perceived in tones and stature.  You’ve grown perceptive to the movements of others in such a way that you can understand them, and sometimes speak their words back. 

 

You have a vague understanding of foreign languages, and may communicate back with a skill check (Performance) of a DC 7.  You also gain advantage in insight checks.

(This skill requires a DM when used on a player)

REQUIREMENT: 2 INT 2 WIS
XP COST: 70

ASPECT: WITNESS | Standard Action / Utility | 1 Energy 

The stars play as witness to our world.  Ever watching even if unseen.  When standing in a location exposed to the night sky, you may glean events past, seeking guidance from lessons that may have been lost to time.

This skill requires a DM for use.


REQUIREMENTS: 3 WIS

XP COST: 80

WRITTEN IN THE STARS |  Fast Action / Buff | 4 Energy​ 

Fates are written and rewritten.  Outcomes known only for a moment before they are washed away by the rising sun of choice.  But every once in a while, in the glimmer of a second, you may stake your claim. 

 

Call this shot before your next attack.  If that attack would miss, it now hits, if it would hit, it now crits.

(Druids may only call upon this ability once every 5 turns of combat.)



REQUIREMENT: 2 DEX 1 STR

XP COST: 85

ASPECT: COLOSSAL MOUNTAIN | Fast Action / Debuff | 7 Energy |

For the next 3 turns, your target believes itself to be impossibly heavy, restricting movement completely and disabling the use of reactive or fast action skills unless a will saving throw is made, which can be re-attempted each turn.  If a save is made, the target can move as if in difficult terrain. 

 

However, that target gains half their current AC as a temporary buff while the effect persists. 

(Druids may only call upon this ability once every 5 turns of combat.)


REQUIREMENTS: 3 DEX 

PREREQ: ASPECT: SUNLIT LION

XP COST: 90

STARCROWNED | Passive / Buff | 

Yours are the powers of the Court of Stars.  Their energies are yours to share.  All of your Aspect cooldowns are reduced by 1 turn. 

REQUIREMENTS: 3 WIS 3 INT
XP COST: 100

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