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Druid Universal Skill List

WILDSPEAKER | Passive/Buff |

 

Your connection with the wild and nature has granted you the gift of knowledge.  You may commune with nature and with animals.

This does not make hostile beasts friendly. 
 


XP COST: 20

NATURE'S WRATH | Standard Action / Attack | 5 Energy  |

Channeling the world’s energies around you, you are able to summon a spike from a resource of your choice (Ex. Wood, Earth, Stone), dealing 1d10+ 2(Str+Wis) damage over time over 2 turns. 

(Druids may only call upon this ability once every 5 turns of combat.)

 

REQUIREMENT: 1 STR 1 WIS

XP COST: 30

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WILD MUSE | Passive / Buff  | 

One of the wild mother’s children, oft sought after or held as an object of divinity and wisdom, you are granted a +4 to all performance and trickery skill checks.

 

REQUIREMENT: 1 DEX I WIS

XP COST: 40

SEED OF LIFE | Fast Action / Heal | 7 Energy​ | 

You are able to focus your energies into a small glowing seed.  That seed, if planted in a wound, will grow into flesh and sinew to renew what was lost.  Clearing a target of DoT effects and healing them for 6+2(Wis) for 3 rounds. 

(Druids may only call upon this ability once every 6 turns of combat.)



REQUIREMENT: 2 INT 1 WIS

XP COST: 55

WHISPERING WOODS | Standard Action / Utility  1 Energy |

 

The voice of the Druid is one revered by the elements. Calling upon your connection with the woods,your whispers can be carried over great distances to deliver your message to friends out of reach within a woodland or forest area.  

REQUIREMENT: 2 WIS 1 INT
XP COST: 55

DRUID'S GROVE | Passive / Buff | 

Your time spent in the wild is not one without shelter or comfort.  There are many places of respite for Nature’s Chosen. If a druid grove is nearby,a druid may lead the party to its location, forgoing the need for a survival check at the day’s end.

 

Additionally, party members gain a rested bonus, granting the group a temporary buff of +3 to all attack modifiers for one round of combat in the next encounter.

REQUIREMENTS: 2 INT 1 WS

XP COST: 55

BARK SKIN | Reactionary / Buff 7 Energy  |

The Druid manifests a protective layer of bark over their skin, reducing incoming damage by 50% for the next 2 sources of damage. The bark will dissolve away after 3 rounds if left untouched.

 

(Druids may only call upon this ability once every 5 turns of combat.)



REQUIREMENTS: 2 CON 2 WIS

XP COST: 60

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NATURE'S CHOSEN | Fast Action / Utility 5 Energy  |

Your keen senses and great empathy allow you to lure and charm small to medium sized beasts.  These beasts will act as a traveling companion, and form a bond with the Druid. These bonds are not easily broken, and some beasts carry with them the allure of predators or the hatred of men.  Target Beast must make a Int save vs 3+Wis or become bonded.

Beasts with an Int score of 4 or higher cannot be charmed.  

Only one Beast may be charmed at a time.

(Druids may only call upon this ability once every 2 turns of combat.)

REQUIREMENT: 2 WIS 2 INTEL
XP COST: 65

BEASTLY CHARGE | Standard Action / Attack | 7 Energy 

The druid is able to charge forth with wild strength and speed.  Plowing through an enemy for an additional d2 per Str with no damage mod.  Target must make a Dex save of 4+Str or be knocked down for 1 round.

 

(Druids may only call upon this ability once every 5 turns of combat.)


REQUIREMENTS: 2 STR 2 DEX

XP COST: 70

BEAR'S FEROCITY | Standard Action / Attack | 8 Energy |

You call forth the fury of a wild bear.  Swiping at your enemy 4 times, each dealing half damage dice with full damage mod.  Each swipe must be rolled for individually.

(Druids may only call upon this ability once every 5 turns of combat.)



REQUIREMENTS: 2 WIS 2 CON

PREREQ: BOAR'S CHARGE

XP COST: 80

FERAL VOW | Fast Action / Buff | 6 Energy 

You’ve sworn away the comforts of a world that celebrates the perversion of the natural order. Calling upon this vow in battle allows you to briefly negate the space altering effects of magic and supernatural protection.

 

You are able to strike through effects of divine protection and magical damage reduction abilities for the next 3 rounds of combat. Listed damage effects of certain abilities will still apply.

 

The skill does not work against physical mitigation abilities.  (Mage Shield,Reality Marble,etc.)


REQUIREMENTS: 3 STR 3 WIS

XP COST: 85

DRUIDIC COWL | Reactionary / Buff | 8 Energy | 

Your power is sprouted from the world around you.  It acts as your strength and your protection.  You gain protection from magic for 1 round. 

(Druids may only call upon this ability once every 5 turns of combat.)



REQUIREMENTS: 3 WIS 2 INT

XP COST: 90

FIGHT OR FLIGHT Fast Action / Buff | 7 Energy |

 

Your devotion to the natural order has granted you the boon of heightened speed and agility. In motion, you are as little more than a blur to the untrained eye. Those who look upon you must make a perception check greater than 5 + your combined DEX and WIS score or they will be unable to distinguish what they are seeing.

 

When activated in combat, all attack and escape rolls the druid makes are given an additional modifier of +3 for the next 2 turns of combat. When using this ability out of combat,the cost of energy abilities is raised by 50% until the character has rested. This effect will carry over into combat. 



REQUIREMENTS: 3 DEX 2 WIS

XP COST: 90

SUMMON LOCUS | Standard Action / Attack | 7 Energy |

 

Cast forth your energies in the form of a swarm of locus, up to 3 targets must make a Dex save vs 4+Wis or suffer bleeding of 1d6+2(Wis) for 2 rounds. 

(Druids may only call upon this ability once every 4 turns of combat.)



REQUIREMENTS: 3 WIS

XP COST: 95

RETURN FROM DUST | Passive / Buff |

 

You come from dust, and to dust you shall return.  But for a druid, that is not always the end.  Upon receiving lethal damage (Damage reducing the druid below 0 HP)  The druid will gain a passive +2 HP per round until their health is 6.  At which point the druid will regain consciousness.  This effect cannot return a druid from death.

REQUIREMENTS: 3 CON 3 WIS

XP COST: 100

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