Paladin
Hunter Skill List
HUNTER'S MARK | Fast Action | Utility: Transmutation | Cost 6 Stam
Choose a creature you can see and mystically mark it as your quarry. For the next 3 rounds of combat, add +d3 per Dex whenever you hit the target with a weapon attack. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature for the remainder of turns.
(This bonus only applies to your base dice attack and cannot stack with other skills.)
Cool Down: 5 Turns
REQUIREMENTS: 2 DEX
XP COST: 40
THRILL OF THE HUNT | Passive Buff |
The prospect of a difficult hunt is one not easily resisted by the hunter. When tracking down a target, your first attack on your target guarantees a crit. This ability can only be used after successfully tracking your target via perception roll and chase.
PREREQ: TRACKER
XP COST: 45
FIRST BLOOD |Standard Action| Cost: 5 Stamina
You make a precision strike, dealing damage. Target must make a saving throw, a dexterity saving throw vs the ranger’s DC of 5+ Dex rating.
Upon failure, the target takes bleed damage of 1d6+2(Wis) for two rounds.
Cool Down: 3 Turns
REQUIREMENTS: 2 DEX and 2 WIS
XP COST: 55
WILDERNESS KNOWLEDGE I | Passive Buff |
Your knowledge of the wilderness and terrain has been honed by your experience and fortitude. When roling for knowledge in woodland and wilderness areas, you may apply an additional +2 to your modifier.
REQUIREMENTS: 2 WIS, 1 INT
XP COST: 50
POISON ARROW | Standard Action | Cost: 5 Stamina
The Ranger inflicts poison damage on the target. Target suffers a Damage Over Time effect of 1d4 + the ranger’s total wisdom score for three rounds.
Target can be cleansed.
Cool Down: 3 Turns
REQUIREMENTS: 2 DEX 2 WIS 2 INT
XP COST: 60
NATURAL MEDICINE I | Passive Buff | Heal |
Rangers often spend time away from civilization and must rely on creating their own natural herbal remedies. When attempting to heal yourself or party members in the wilderness, gain a +2 to your medicine check.
This poultice can also be used to restore 4+Wis+Int Health for 2 rounds.
This skill cannot be used in combat.
REQUIREMENTS: 2 INT, 2 WIS
XP COST: 65
COLOSSUS SLAYER | Passive Buff |
When faced against a large creature,(golems,giants,dragons,etc.) your crit range is expanded by two points. IE: roll of 18-20 on your Attack Roll.
REQUIREMENTS: 2 DEX, 2 STR
XP COST: 75
ENHANCED VIGOR I | Passive Buff |
While out in the wilderness, away from the hustle and bustle of towns or crowded streets, you find yourself in your element.
The value of your health is increased by 4 per Con in these settings.
This passive does not apply when inside a major city or hub.
REQUIREMENTS: 2 CON, 2 DEX
XP COST: 70
BLINDING POWDER | Fast Action / Debuff | Cost: 8 Stamina |
Survival skills aren’t all tracking and hunting. Sometimes a bit of guile and trickery is required to survive. Target must make a Con DC vs 5+Dex or be Blinded.
(Blinded characters lose their AR for 2 rounds.)
Cool Down: 5 Turns
REQUIREMENTS: 3 DEX, 3 WIS
XP COST: 90