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Ritualist Skill List

ESSENCE STRIKE
 

| Standard Action / Attack |  Cost: 7 Essence | 

Strike out at your foe not just physically, but to the core of their very being.  Adding a bonus of 3(Attunement) to your damage mod.

 

Cool Down: 3 turns of combat. 

 

XP COST: 30

RITES OF ANNULMENT 
 

| Reactionary / Debuff | Cost: 4 Essence | 

Channel the authority of an ancient and powerful language, condemning the effects of another spell on an opponent or ally.  This ability cancels one buff, debuff, HoT or DoT.

Cool Down: 4 turns of combat. 

REQUIREMENTS: 1 INT

XP COST: 35

ANCESTOR'S GUIDANCE 

| Passive / Buff | 

The unnatural sight of a Soulseeker can at times be difficult to live with.  Thankfully, you are not always alone in your lifelong trial.  The aid and support of a beloved ancestor can come as a comfort, or a guide. 

This ability increases your attunement by 1.

REQUIREMENT: 1 WIS 1 INTEL
XP COST: 40

EMBOLDEN 
 

| Reactionary / Buff | Cost: 5 Essence | 

The burden of countless souls rests heavily upon your shoulders, but your feet remain firmly planted. All allies within your presence gain a bonus modifier of +2 to their saving throws for a single round. 

Cool Down: 5 turns of combat. 

 

REQUIREMENT: 2 CON 1 DEX
XP COST: 60

STILLNESS

| Reactionary / Buff | Cost: 8 Essence | 

Even amidst the heat of battle, you are able to calm your inner mind, bringing your emotions and thoughts to quiet. Within this awakened stillness there is strength.

 

Your will made manifest, you may extend this effect to any nearby allies, fortifying their minds and temporarily shielding them. All party members gain protection from magical attacks for 1 round. 

Cool Down: 6 turns of combat. 

REQUIREMENT: 2 WIS 2 INTEL
XP COST: 70

EMPOWER
 

| Fast Action / Buff | Cost: 5 Essence | 

Channel your energy into force, backing a target of your choice.  Their next successful strike deals an additional 1d5 x Attunement in added damage.

IE: Attunement of 3 = 3d5 damage. 

Cool Down: 4 turns of combat. 

 

REQUIREMENT: 3 WIS 3 DEX
XP COST: 90

SOOTHE THE SOUL
 

| Fast Action / Heal | Cost: 5 Essence |

Cause a wave of soothing essence to flow through up to three targets. 

 

For two rounds, the value of your damage dice is instead converted into healing. A single target may be selected up to two times. This affect can be cancelled before the two rounds are up. 

Cool Down: 4 turns of combat. 

REQUIREMENT: 2 WIS 1 INTEL
XP COST: 50

ETHEREAL MIRROR

|  Reactionary / Buff | Cost: 7 Essence | 

Cast out the energies of a borrowed spirit to consume the effects of a target spell.  You may then redirect the effect to a new target.  This effect can redirect a buff or debuff, HoT or DoT. 

Cool Down: 4 turns of combat. 

 

REQUIREMENT: 3 INTEL
PREREQUISITE: RITES OF ANNULMENT
XP COST: 75

TELEKINETIC CRUSH

| Standard Action / Attack | Cost: 6 Essence |

In peering into the beyond, the mental fortitude you have developed is truly immense. When necessary, you may bring this strength to bear, using your telekinetic ability to crush your opponents with sheer force of will. Can be inflicted on up to 3 targets at once.   

 

Target must make a Str save vs 5+Attunement or take damage equal to 2d6 x Attunement.  Should your target pass their saving roll, the damage this skill inflicts is reduced by half. 

Cool Down: 4 turns of combat. 

REQUIREMENT: 3 STR  2 WIS
XP COST: 80

WAYFINDER OF THE LOST

| Passive / Buff | 

There is peace in service to the lost.  Fulfillment in dutiful action.  Your ability to give serenity and guidance to those trying to find their way to the afterlife grants you harmony.

 

This ability increases your attunement point by 1. 

 

REQUIREMENT: 4 WIS 3 INTEL
XP COST: 100

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