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Shade Skill List

LIVING SHADOW I | Fast Action / Buff | Cost: 5 Stamina |

 

For a few seconds, the rogue transforms into a living shadow, able to pass through cracks and small openings. In combat, the rogue can pass through their target, dealing damage of 2d6 plus their Dex modifier. However, when they return to their true form, they are momentarily more vulnerable, and their AC is cut in half for a turn. When using this ability out of combat,the cost of stamina abilities is raised by 50% until the character has rested. This effect will carry over into combat. 

 

REQUIREMENTS: 2 DEX 1 INTEL

XP COST: 50

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ENCROACHING DARK Fast Action / Utility | Cost: 2 Stamina |

The rogue extends their presence into a tangible, impenetrable darkness, snuffing out any light such as candles or torches. Does not work on magically produced lights.

REQUIREMENT: 1 INTEL

XP COST: 30

DARKVISION | Fast Action / BuffCost: 5 Stamina |

You touch either yourself or a willing creature, granting it the ability to see in the dark. For the duration of one hour, the affected creature has darkvision effective up to a range of 120 feet. 

REQUIREMENT: 1 WIS

XP COST: 35

BORN OF SHADOWS | Passive: Buff | 

You have been touched by the dark; you no longer fear it. The favor of your patron has granted you many boons - heightened senses numbering among them. When in environments with little to no visibility, all wisdom based perception rolls receive a modifier of +2.


PREREQ: DARKVISION

REQUIREMENT: 2 WIS 1 INT

XP COST: 40

BLUR | Fast Action / Buff | Cost 8 Stamina | 

You move at superhuman speed, causing you to appear as little more than a blur to most creatures. While under this effect, the rogue is granted an additional AC modifier of +2. Additionally, any escape rolls made are done with a modifier of +2 while blur is active. This ability may be used once per encounter.

 

Rogues may only call upon this ability once every 6 turns of combat.

 

REQUIREMENTS: 2 DEX 2 INTEL

XP COST: 50

DOPPELGANGER | Reactionary / Buff | Cost: 9 Stamina |

As a reaction, you summon a shade of yourself to defend you, negating the damage of the next enemy damage roll against you completely.

Rogues may only call upon this ability once per combat.

REQUIREMENTS: 2 CON 2 INT

XP COST: 60

UMBRAL ASSAULT | Standard Action | Cost: 7 Stamina |

You steal into the shadows and teleport towards your enemy, delivering a series of three deadly attacks, or strike multiple foes.

 

You may roll a 3d15 upon one enemy, or 1d25+Dex modifier to three enemies. 

A single target requires 1 attack roll, three targets require 3 attack rolls each. 

 

Rogues may only call upon this ability once every 4 turns of combat. 

 

REQUIREMENTS: 3 DEX 3 INT 

XP COST: 80

SHADOW'S REFUGE | Standard Action / Utility | Cost 8 Stamina |

Cast a veil of shadows over you and up to four others, masking you and your companions so long as they remain close. All those affected will receive a bonus of +4 to stealth checks.
 

Rogues may only call upon this ability once per day. 

 

REQUIREMENTS: 3 WIS 

XP COST: 95

MARK OF BLOOD | Passive: Buff | 

If your target is at or below 25% health, you become invigorated. You gain an additional d2 for every point of your total dexterity score added to your damage dice against the wounded target until the end of combat.

 

REQUIREMENTS: 3 DEX 3 WIS

XP COST: 100

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