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Court of Spores Skill List

ONE WITH NATURE | Passive/Buff | 

Your connection with the natural world is one that enhances your spirit and body.  Gain a permanent +4 HP per Str.


XP COST: 20

GERMINATE | Passive / Buff | 

Your weapons and magics are coated with the will of your Court.  Your basic attacks now deal an additional DoT effect equal to your Wis+Con score for 2 turns.  This effect does not stack.

REQUIREMENT: 1 WIS

XP COST: 30

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FECUNDITY | Fast Action / Heal 5 Energy |

Your ability to regenerate quickly from wounds is a skill in itself, one sometimes needing an extra push.  The Druid harms himself for 5+Con damage, receiving a HoT equal to the same amount for 3 rounds starting the following turn.


(Druids may only call upon this ability once every 5 turns of combat.)

REQUIREMENT: 2 CON

XP COST: 40

SUDDEN SPOILING | Reactionary / Debuff | 5 Energy | 

Visualize the regeneration of your enemy.  Focus your energy to poison their recovery.  Change one HoT effect into a DoT of the same value.

(Druids may only call upon this ability once every 5 turns of combat.)

REQUIREMENTS: 2 INT 2 WIS 2 STR

XP COST: 55

FUNGAL GLOOM | Reactionary / Buff  10 Energy 

Each time the druid comes under attack, they may activate Fungal Bloom.  Fungal Bloom deals 1d5+Wis damage to a target of your choice, or heals a target of choice for half that value. 

REQUIREMENT: 2 DEX 2 INT
XP COST: 60

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PUTREFY | Fast Action / Debuff | 9 Energy  |

Call down the vile ramifications of nature’s scorn.  Coating the weapons of up to 3 enemies with bile and puss.  For 2 rounds, up to 3 targets lose their damage modifier.

(Druids may only call upon this ability once every 5 turns of combat.)

REQUIREMENT: 3 INT
XP COST: 65

ACIDIC SLIME | Standard Action / Attack | 10 Energy 

Fling out a slime at up to 3 targets.  Targets must make a Dex save vs 3+Wis or suffer corrosive damage of 1d5+2(Wis+Con) for 2 rounds. 

(Druids may only call upon this ability once every 4 turns of combat.)


REQUIREMENTS: 2 STR 2 DEX

XP COST: 70

TEEMING WITH LIFE | Passive / Buff | 

Your body is host to a great many life forms.  They act as a reactive defense, in aid to their vessel.  Repairing and correcting harm.  You are now immune to disease/poison and regenerate 4 HP per round.



REQUIREMENTS: 3 STR 3 WIS

PREREQ: FECUNDITY

XP COST: 90

SLIME FOOT KICK | Standard Action / Attack | 8 Energy​

Lash out at your target for half your damage dice and full damage mod.  Target must make a Dex save vs 2+Wis+Con or be knocked down for 2 rounds.

(Druids may only call upon this ability once every 4 turns of combat.)



REQUIREMENT: 3 CON 3 WIS

XP COST: 80

SPORE CROWNED | Passive / Buff | 

You embody the will of the Court of Spores.  Becoming entwined with the wild and tuned to its fury.  Beasts of nature are no longer hostile toward you unless provoked.  Take an additional basic attack action once every 3 rounds of combat when in wilderness settings.  



REQUIREMENTS: 3 WIS 3 CON
PREREQ: TEEMING WITH LIFE

XP COST: 100

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