top of page

Warrior Universal Skill List

RAGE | Passive | 

Though not immediate, the depths of your rage are limitless. As the battle progresses you will gain momentum for your skills with every attack you make. Successful standard attacks generate 3 Rage while a standard attack that misses generates a total of 5 Rage.

Note: Abilities involving multiple attacks do not generate rage beyond the initial values.

 

XP COST: 0

Battle Ready | Passive / Buff

Years of battle have afforded you many hard lessons. You have endured countless hours of training, pushing yourself to your limits and breaking past them when it matters most
 
Warriors gain a passive bonus +2 to any DC involving Str.

 

REQUIREMENTS: 2 STR

XP COST: 20

warrior_uni_pic.jpg

WEAPON MASTERY | Ability: Reactionary Cost:  -2 Rage / Focus |

A good warrior may spend years becoming proficient with their chosen weapon. If the gods are good, they may live to spend even longer. 

When you roll a 1 or 2 on an Attack Roll, reroll the die. You must use the new roll, even if the new roll is a 1 or a 2. 

Warriors may call upon this ability once per combat.

 

REQUIREMENTS: 1 WIS

XP COST: 30

MOCKING BLOW | Standard Action / Debuff Cost: -5 Rage / Focus

By way of word or action, the warrior mocks their target’s ability, hoping their opponent may forgo strategy recklessly answer back. 

The target must then make a Wis saving throw vs. a DC of 5 + (the Warrior’s Str). If the target fails the saving throw, they are Goaded for 2 rounds. On a successful save, nothing happens.

(Goaded enemies must attack the offending warrior for the next 2 rounds of combat and must use basic attacks.)

 

 

Warriors may use this ability once every 3 rounds of combat.

 

REQUIREMENTS: 2 STR 1 DEX

XP COST: 40
 

NATURAL DEFENSE | Reaction Cost: -10 Rage / Focus 
 

A strong arm will drive your blade forward. Quick wit and careful timing will turn the coming blade of your foe.

You may ignore an incoming physical attack targeting you, rendering it ineffective and receiving no damage.

In the case of multi-attack skills, the warrior can only choose which damage roll to mitigate. 

 

Warriors may use this ability once every 4 rounds of combat.

REQUIREMENTS: 1 DEX 1 STR

XP COST: 50
 

INTIMIDATING PRESENCE | Passive Buff 

Be it your hulking form as tried and tested instrument of war, or something as simple as the honed eyes of a practiced killer, your instincts and training manifest in such a way that any who look upon you are less inclined to cross your path.

You are granted a modifier value equal to half of your total Strength score (rounded up) to any Guile ability checks involving deception or persuasion by way of  intimidation.

 

REQUIREMENTS: NONE

XP COST: 60

CRUSHING BLOW |  Standard Action | Cost: -x Rage / Focus |  


To a warrior, rage is power. When enough of it is brought to bear, it will become the strength in your arm. With it, you may land a great and devastatings strike upon your foe.

For every 6 rage funneled into this ability, a value equal to 2xStr is applied as a 
damage modifier following a successful attack roll. 

The modifier fades at the end of your turn.

(Blademasters cannot learn this ability.)
 

REQUIREMENTS: 2 STR 2 CON

XP COST: 65

CLEAVE I | Reactionary Cost: -8 Rage / Focus 

The fruit of your efforts invigorates the warrior’s need to attack.  When you land the finishing blow on an enemy (incapacitating or killing), you immediately gain 1 basic attack action on an enemy of your choice. This effect does NOT reset with successive kills or knockouts.

 

REQUIREMENTS: 2 STR 1 DEX

XP COST: 70

RALLYING CRY | Utility | Fast Action | Generates 10 Rage / 12 Focus |

Your voice penetrates the battle field, inspiring your allies to look past their own fears and inhibitions. (Clears all soft crowd-control abilities from you and up to two of your allies.

 

Warriors may only call upon this ability once every three turns of combat.

 

REQUIREMENTS: 2 WIS 

XP COST: 75

ANIMOSITY | Fast Action / Buff Cost: -4 Rage / Focus |

Rush up to an enemy and single them out from the crowd, making them the target of your concentrated fury. For the next 3 rounds, the Warrior gains a bonus of +2 to their Attack Roll while making basic weapon attacks against that target. 


(Warriors may only call upon this ability once per encounter.)
 

 

REQUIREMENTS: 2 WIS 2 STR 2 CON
XP COST: 80

MEND | Fast Action / HealCost: -5 Rage / Focus | 

You are no healer, but you’ve at least learned how to keep yourself in one piece on the field of battle.

Heal yourself for 2d4+2(Wis+Con), curing yourself of any damage over time effects.

 

Warriors may only call upon this ability once every 4 turns of combat.

Reavers who purchase Unstoppable Berserker cannot purchase this skill as well. 

REQUIREMENTS: 2 WIS 2 CON

XP COST: 80

ACTION SURGE | Utility-Stun | Fast Action | Cost: -5 Rage / Focus |

You can push yourself beyond your normal limits striking at your foe a second time after your initial attack. (On Your Turn, you can take one additional action on top of your regular action. 

 

Warriors may only call upon this ability once every 4 turns of combat.

 

REQUIREMENTS: 3 STR

XP COST: 90

POMMEL STRIKE | Standard Action Utility / Stun |
Cost: -5 Rage / Focus |

Most often, their eyes are on the sharp end. Catching your opponent off guard, you strike them with the blunt end of your weapon. Target player must make a constitution check (DC 5+warrior's str value)

 

Failure results in the loss of one turn.

 

This skill can only be used once ever 4 rounds of combat.

 

REQUIREMENTS: 3 DEX  2 STR

XP COST: 85

INDOMITABLE | Passive

Warriors may reroll a saving throw that they have failed. No matter the outcome, players must use the second roll. Warriors may only call upon this ability once every 5 turns of combat.

 

REQUIREMENTS: 3 CON 3 STR

XP COST: 95

WARRIOR'S END | Passive Buff | 

Your threshold for pain and injury go well beyond that of an ordinary being,allowing you to return from the very brink of death.

When you are reduced to 0 Hit Points but are not killed outright, you are granted a damage threshold equal to 5x your total CON score. If a killing blow reduces your health to a negative figure within this threshold’s value, the warrior may return to the fight with 1 HP. If the damage exceeds the threshold’s value, the warrior will remain unconscious.

This threshold may also apply when a warrior receives lethal damage exceeding a negative value equal to their total HP.

Warriors may only call upon this ability once a day. 

 

REQUIREMENTS: NONE

XP COST: 100

bottom of page