Paladin
WELCOME TO CRAFTING
On this page you will find blacksmithing, carpentry and leatherworking. Each craft comes with three skills attached to it: A gathering, processing, and crafting ability. In order to make weapons and armor, you will need processed materials from other types of crafting. For the time being a player may only purchase one crafting skill, however, they are allowed to purchase two other gathering and processing skills. This will allow them to gather and process all the materials they will need for their respective craft.
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Blacksmithing
PROSPECTING | Standard Action / Utility |
Once per day, you are able to visit a raw resource node zone and roll up to two attempts at gathering precious metals from the ground. For every point above 2 in Str or Dex (Choose one.) you may make an additional roll/attempt.
Example: Syndu has a 3 in Str and a 4 in Dex. He may make up to two additional gathering attempts.
Additionally, you may perform your choice of a Str or Dex check, where you may influence your natural 1d15 score up or down by a value equal to half of your total attribute modifier(Rounded up.).
Example: Kai'Sou rolls a strength based 1d15, scoring a 6, and has a 2 strength mod. He may choose to raise or lower his score by up to one in either direction. (Either 5 or 7)
This modifier cannot be used to raise your score to 15.
(Characters may only call upon this ability once per day, up to three times a week.)
REQUIREMENTS: 2 STR or 2 DEX
XP COST: 100
Prospecting Table
Quantity
1d15
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
2d4
2d4
2d6
1d4
1d6
2d4
2d4
2d6
2d2
2d6
1d8
2d4
2d6
1d4
1
Resource
Coal
Coal
Coal
Limestone
Limestone
Limestone
Copper Ore
Copper Ore
Tin Ore
Tin Ore
Iron Clumps
Iron Clumps
Iron Clumps
Iron Ore
Precious Stone
Precious Stones
SMELTING | Standard Action / Utility |
At the second step in the smithing process, you may spend time at the kiln, refining your raw metals and resources to produce finer materials. In order to perform this action, you must be at an established forge.
You may perform these conversions up to twice a day. For every point above 2 in Str or Dex (choose one) you may make an additional conversion, with 4 being the maximum performed per day.
PREREQ: PROSPECTING
REQUIREMENTS: 3 CON or 3 INT, FORGE
XP COST: 120
Result
Resource
4 Pine Logs
3 Charcoal
2 Coal
2 Copper, 2 Tin
6 Iron Clumps
6 Iron Ore
3 Iron Ingot
10 Limestone
1 Charcoal
1 Coke
1 Coke
1 Bronze Ingot
1 Iron Ore
1 Iron Ingot
1 Steel Ingot
1 Mortar & Pestle
Additions
0
0
0
2 Coal
0
2 Coke
2 Coke, 3 Limestone
2 Coke
Smelting
WEAPONCRAFT | Standard Action / Utility |
As a weaponcrafter the final stage of your crafting journey is forging weapons. Using the refined materials gathered, you are able to craft a weapon of your very own to take with you into battle. When crafting a weapon, you must have the required resources to make that weapon.
Then, as you choose the weapon you’ve created, you may roll for quality. You may perform your choice of a Str or Dex check, where you may influence your natural 1d9 score up or down by a value equal to half of your total attribute modifier (Rounded up.)
Example: Daeric rolls a strength based 1d9, scoring a 6, and has a 2 strength mod. He may choose to raise or lower his score by up to one in either direction
(Either 5 or 7) .
Your final roll will decide the quality level of your weapon. You must then decide which weapon trait you will take for your weapon. (Damage Dice, or Damage Mod).
Note: In selecting Weaponcraft, you cannot purchase Armorsmith or any other craft ability.
(Characters may only call upon this ability once per day.)
REQUIREMENTS: 3 STR or 3 DEX
XP COST: 220
ARMORCRAFT | Standard Action / Utility |
For Armorcrafters, the fruits of their labor is armor. Using the refined materials you have gathered, you are able to craft a piece of armor to wear into battle. When crafting armor, you must have all of the required resources.
Similar to weapon creation, you then choose which stat to attach to your armor. You may perform your choice of a Str or Dex check, where you may influence your natural 1d9 score up or down by a value equal to half of your total attribute modifier (Rounded up.)
Example: Balan rolls a Con based 1d9, scoring a 6, and has a 2 Con mod. He may choose to raise or lower his score by up to one in either direction. (5-7)
Your final roll will decide the quality level of your weapon. You must then decide which weapon trait you will take for your weapon. (Damage Dice, or Damage Mod).
Note: In selecting Armorcraft, you cannot purchase Weaponcraft or any other crafting skill.
(Characters may only call upon this ability once per day.)
REQUIREMENTS: 3 CON or 3 INT
XP COST: 220
Woodworking
FORESTRY | Standard Action / Utility |
Once per day, you are able to visit a raw resource node zone and roll up to two attempts at gathering raw lumber from the area. For every point above 2 in Con or Wis (Choose one) you may make an additional roll/attempt.
Example: Kai'Sou has a 3 in Con and a 4 in Wis. He may perform two additional attempts.
You may perform your choice of a Con or Wis check, where you may influence your natural 1d15 score up or down by a value equal to half of your total attribute modifier(Rounded up.).
Example: Kai'Sou rolls a strength based 1d15, scoring a 6, and has a 2 strength mod. He may choose to raise or lower her score by up to one in either direction. (Either 5 or 7.)
(Characters may only call upon this ability once per day, three times a week)
REQUIREMENTS: 2 CON or 2 WIS
XP COST: 100
Forestry Table
Quantity
1d15
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
1d4
2d4
2d6
1d6
1d6
1d8
2d6
2d6
2d4
1d6
1d8
2d4
2d6
1d6
2d4
Resource
Resin
Resin
Resin
Bark
Pine Log
Pine Log
Pine Log
Pine Log
Bark
Ash Log
Ash Log
Ash Log
Bark
Oak Log
Oak Log
Carpentry Table
Result
Resource
2 Bark
6 Pine Logs
6 Ash Logs
6 Oak Logs
1 Tannin
1 Pine Billet
1 Ash Billet
1 Oak Billet
Additions
0
1 Resin
1 Resin
2 Resin
CARPENTRY | Standard Action / Utility |
At the second step in the woodworking process, you may spend time at the carpenter's table, refining your raw lumber and resources to produce finer materials. In order to perform this action, you must be at an established mill.
You may perform these conversions up to twice a day. For every point above 2 in Dex or Wis (Choose one) you may make an additional conversion, 4 being the maximum performed per day.
PREREQ: FORESTRY
REQUIREMENTS: 3 CON or 3 INT, MILL
XP COST: 120
WOODCRAFT | Standard Action / Utility |
The final reward of the woodcrafter's journey lies with bows and staves. Using the refined materials gathered, you are able to craft a wooden weapon to take with you into battle. When crafting a wooden weapon, you must have the required resources to make it.
Then, as you choose the weapon you’ve created, you may roll to determine quality. You may perform your choice of either s Str or Dex check, where you may influence your natural 1d9 score up or down by a value equal to half of your total attribute modifier(Rounded up.)
Example: Kai'Sou rolls a strength based 1d9, scoring a 6, and has a 2 strength mod. He may choose to raise or lower her score by up to one in either direction. (Either 5 or 7.)
Your final roll will decide the quality level of your weapon. You must then decide which weapon trait you will take for your weapon. (Damage Dice, or Damage Mod).
(Characters may only call upon this ability once per day.)
REQUIREMENTS: 3 CON or 3 WIS
XP COST: 220
Leatherworking
Hunting Table
Quantity
1d15
1
2
3
4
5
6
7
8
9
10
1d4
1d6
2d4
1d4
1d6
2d4
2
1d4
1d6
1
Resource
Rabbit Pelt
Rabbit Pelt
Rabbit Pelt
Deer Pelt
Deer Pelt
Deer Pelt
Wolf Pelt
Wolf Pelt
Wolf Pelt
Bear Pelt
SKINNING | Standard Action / Utility |
Once per day, you are able to go hunting, rolling up to two attempts to gather raw hide from the area. For every point above 2 in Dex or Int (Choose one) you may make an additional roll/attempt.
Example: Danu has a 3 in Dex and a 4 in Int, she may perform two additional attempts.
You may perform your choice of a Dex or Int check, where you may influence your natural 1d10 score up or down by a value equal to half of your total attribute modifier(Rounded up.).
Example: Danu rolls a dexterity based 1d10, scoring a 6, and has a 2 dexterity mod. She may choose to raise or lower her score by up to one in either direction. (Either 5 or 7)
(Characters may only call upon this ability once per day. Gathering can only be done 3 times a week.)
REQUIREMENTS: 2 DEX or 2 INT
XP COST: 100
TANNING | Standard Action / Utility |
Once you've acquired your pelts, the next step of the leatherworking process is tanning. By refining these pelts you are able to create armors out of more easily manipulated materials. In order to perform this action, you must be at an established tannery.
You may perform these conversions twice a day.
For every point above 2 in Dex or Int (Choose one) you may make an conversion, with 4 being the maximum performed per day.
PREREQ: SKINNING
REQUIREMENTS: 3 CON or 3 INT, TANNERY
XP COST: 120
Tanning Table
Result
Resource
4 Rabbit Pelts
10 Rabbit Pelts
2 Deer Pelts
6 Deer Pelts
1 Wolf Pelt
3 Wolf Pelts
1 Bear Pelt
3 Leather
1 Hide
1 Leather, 1 Oil
1 Hide
1 Leather, 1 Oil
1 Hide
1 Leather, 1 Oil
1 Leather, 2 Oil
1 Hard Leather
Additions
0
2 Tannin
0
2 Tannin
0
2 Tannin
2 Tannin
2 Coal
LEATHERWORK | Standard Action / Utility |
For Leatherworkers, the final step of the crafting process lies with making leather armor. Using the refined materials you have gathered, you are able a piece of leather armor to wear into battle. When crafting leather apparel, you must have the required resources to make the item.
Then, as you choose the armor you’ve created, you may roll for quality. You may perform your choice of a Wis or Dex check, where you may influence your natural 1d9 score up or down by a value equal to half of your total attribute modifier(Rounded up.)
Example: Danu rolls a wisdom based 1d9, scoring a 6, and has a 2 wisdom mod. She may choose to raise or lower her score by up to one in either direction. (Either 5 or 7)
Your final roll will decide the quality level of your weapon. You must then decide which weapon trait you will take for your weapon. (Damage Dice, or Damage Mod).
(Characters may only call upon this ability once per day.)
REQUIREMENTS: 3 DEX or 3 INT
XP COST: 220
Alchemy
FORAGING | Standard Action / Utility |
Once per day, you are able to visit a raw resource node zone and roll up to two attempts at gathering raw herbs from the area. For every point above 2 in Int or Wis (Choose one) you may make an additional roll/attempt.
Example: Rowena has a 3 in Int and a 4 in Wis. Using her 4 Wis, she may perform two additional attempts.
You may perform your choice of a Int or Wis check, where you may influence your natural 1d15 score up or down by a value equal to half of your total attribute modifier(Rounded up.).
Example: Rowena rolls a wisdom based 1d15, scoring a 6, and has a 2 wisdom mod. He may choose to raise or lower her score by up to one in either direction. (Either 5 or 7.)
(Characters may only call upon this ability once per day, three times a week)
REQUIREMENTS: 2 INT or 2 WIS
XP COST: 100
Herb Chart
Quantity
1d15
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
1d3
1d3
1d3
1d3
1d3
1d3
1d3
1d3
1d3
1d3
1d3
1d3
1d3
1d3
1d3
Resource
Sage
Lavender
Rose
Eucalyptus
Cardamom
Rosemary
Dandelion
Yarrow
Mint
Chamomile
Cinnamon
Belladonna
Calendula
Blessed Thistle
Lobelia
Herb Processing Table
Result
Resource
3 Raw Herb
7 Raw Herb
1 Ground Herb
1 Essence of Herb
Additions
+ M & P
2 Oil
HERB PROCESSING | Standard Action / Utility
Once you've acquired your herbs, the next step of the alchemy process is brewing. By refining these herbs you are able to create potions and poisons. In order to perform this action, you must be at an established tannery.
You may perform these conversions twice a day. For every point above 2 in Int or Wis (Choose one) you may make an additional conversion, with 4 being the maximum performed per day.
PREREQ: FORAGING
REQUIREMENTS: 3 CON or 3 INT
XP COST: 120
Herb | Properties |
---|---|
Sage | Wisdom, Luck, Prosperity, Cleansing |
Lavender | Love, Friendship, Romance, Harmony |
Rose | Love, Lust, Divination, Healing |
Eucalyptus | Cleansing, Healing, Protection |
Cardamom | Clarity, Courage, Direction, Wisdom |
Rosemary | Protection, Clarity, Mental Ability, Lust |
Dandelion | Luck, Divination, Purification, Dream Magic |
Yarrow | Love, Divination, Healing, Protection |
Mint | Healing, Dream, Love, Protection |
Chamomile | Purification, Love, Sleep, Cleansing |
Cinnamon | Power, Strength, Success, Protection |
Belladonna | Poisonous, Joint Pain, Sleep |
Calendula | Psychic Powers, Protection, Dreams, Love |
Blessed Thistle | Protection, Vitality |
Lobelia | Communication, Weather Magic, Trance, Blessings and Curses |
Att | Ingredient |
---|---|
STR | Cinnamon |
DEX | Dandelion |
CON | Rosemary |
INT | Yarrow |
WIS | Sage |
Buff Potion Agent | Cardamom |
Debuff Potion Agent | Belladonna |
Sleep Potion | Chamomile, Cinnamon, Mint |
Poison | Belladonna, Chamomile, Lobelia |
Healing Potion | Rose, Eucalyptus, Mint, Blessed Thistle |
Love Potion | Lavender, Rose, Mint, Calendula |
ALCHEMY / BREWING | Standard Action / Utility
The final product of a long process. Using the materials you’ve gathered and refined, you are able to produce potions to aid you on your journeys.
When brewing potions, you must have the required resources to make that concoction. Ingredients for a particular potion must include herbs correlating to the desired effect. For example, if you choose to create a potion to give bonus strength, you must include both Cardamom(Buff potion agent), and Cinnamon(Strength potion agent). To create a potion to the opposite effect, use the opposing ingredient, Belladonna (Debuff potion agent). These ingredients must match in refined level (Raw, Ground, Essence), and can be in any varied quantity. (2 Raw Cinnamon + 1 Raw Cardamom ~ 2 Raw Cardamom + 1 Raw Cinnamon)
The quality of the herbs you use (T1 Raw, T2 Ground, T3 Essence) will grant a multiplier on the overall strength/duration of your potion. This multiplier is put against the quality level of the final product.
Special Note: All potions must stew for 3 RL days before they are ready to be strained and a quality check is performed.
Example: Anefri uses T3 materials (Essence) to create a Healing Potion, and scores a 9 on the quality roll. The duration of that Potion (3), will be multiplied by the ingredient quality (3), and that potion’s effect shall last (9) rounds of combat.
When rolling for quality, you may perform your choice of an Int or Wis check, where you may influence your natural 1d10 score up or down by half of your total attribute modifier(Rounded up).
Example: Anefri rolls a Wis based 1d9, scoring a 6, and has a 2 Wisdom mod. She may choose to raise or lower his score by up to one in either direction. (5-7)
All Potions may be used as a fast action in combat.
(Characters may only call upon this ability once per day.)
REQUIREMENTS: 3 DEX or 3 WIS
XP COST: 220